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Thread Statistics | Show CCP posts - 5 post(s) |

Skia Aumer
Sebiestor Tribe Minmatar Republic
359
|
Posted - 2016.10.10 18:56:34 -
[1] - Quote
The large one must allow Rorqual docking. |

Skia Aumer
Sebiestor Tribe Minmatar Republic
359
|
Posted - 2016.10.10 19:25:30 -
[2] - Quote
Sexy Cakes wrote:I'm sure what I'm about to type has been stated multiple times through out the process of this structure rework in EVE.
The Medium Engineering Complex will require 9 hours of vulnerability weekly, with 18 hours and 36 hours for the Large and XL Engineering Complexes respectively
... is a stupid mechanic. Give them an extra timer for reinforce or destruction but making something in space invulnerable for all but 9/18/36 hours a week is lame. The most common argument is 'this is the way it worked before technically' and while I agree to some extent with POS's and outposts being easy to change when the timers came out, think of it from a hostile FC standpoint... I want to make a name for myself in my new alliance by going out and reinforcing stuff, picking fights, poking beehives, flying spaceships. With a POS or outpost I can go do that, it's floating in space and I can shoot it to provoke a response. You've made all these structures literally invulnerable for all but a tiny window. It's a giant **** mechanic in a game that used be HTFU or GTFO. I agree. POS [in]vulnerability mechanics works excellent. |

Skia Aumer
Sebiestor Tribe Minmatar Republic
359
|
Posted - 2016.10.10 19:38:38 -
[3] - Quote
Chani El'zrya wrote:As a solo and casual industrialist in high sec, i conclude that i'm pushed back to NPC station. With my current POS set-up i was able to unanchor everything before a wardec kicks in.
Nevyn Auscent wrote:these structures sit in space at risk, can't be pulled down to avoid a wardec like a POS could Hisec too dangerous. Consider moving to safer areas of space. |

Skia Aumer
Sebiestor Tribe Minmatar Republic
359
|
Posted - 2016.10.10 19:40:42 -
[4] - Quote
Justine Musk wrote:Also... 104 rigs? Is it me or are they just too many? Agree, should be 101. |

Skia Aumer
Sebiestor Tribe Minmatar Republic
360
|
Posted - 2016.10.10 19:56:56 -
[5] - Quote
Justine Musk wrote:Skia Aumer wrote:Chani El'zrya wrote:As a solo and casual industrialist in high sec, i conclude that i'm pushed back to NPC station. With my current POS set-up i was able to unanchor everything before a wardec kicks in. Nevyn Auscent wrote:these structures sit in space at risk, can't be pulled down to avoid a wardec like a POS could Hisec too dangerous. Consider moving to safer areas of space. You are actually making sarcasm, but nullsec is overall safer than some high density zones of high sec. Yes, big fights happen daily in null, but high sec is continous grind So what is the problem then? Move to nullsec, problem solved. |

Skia Aumer
Sebiestor Tribe Minmatar Republic
360
|
Posted - 2016.10.10 20:24:34 -
[6] - Quote
Nevyn Auscent wrote:It's nothing about 'too dangerous' in high sec. It's about investing the same isk, in the same structure giving the same reward. For comparison, imagine if a ship only gave 3% per skill level to damage in high sec, but 5% in null. That is the same as what CCP are doing with these structures.
The differences made sense with POS because a POS could be pulled down in 30 minutes utterly avoiding any wardec risk, they don't make sense with these structures that are locked in space. All it does is make the point that CCP themselves are breaking their rule of treating all areas of space as important, and are busy turning EVE into a theme park. Can you decide if the risk is involved in your equation or not? And if yes, is risk in nullsec greater than one in hisec?
As for the investments, that should yield the same reward, as you say it. Does your pimped marauder provide the same isk per hour running level 4's as the same marauder in nullsec haven? Why dont you cry about that? And what about operational costs? Did you compare them? How much does logistics cost for nullsec? Red and Black Frogs - they have different pricing, go figure. |

Skia Aumer
Sebiestor Tribe Minmatar Republic
361
|
Posted - 2016.10.10 20:27:12 -
[7] - Quote
Althalus Stenory wrote:tl;dr; I need tons of isk to run multiple engineering complexes (EC) to have something hardly any better than my current POS TBH, I'm afraid it'll be exactly opposite. There will be gazillions of public ECs with the best possible rigs and zero fees. |

Skia Aumer
Sebiestor Tribe Minmatar Republic
364
|
Posted - 2016.10.11 16:17:00 -
[8] - Quote
CCP Fozzie wrote:Hey folks, thanks for all the replies so far. I'm going through everything and I'll be making a big Q&A post with answers at some point soon. Please consider allowing Rorqual to dock in a large EC instead of that bull**** with remote hangar access that you are trying to band-aid. |

Skia Aumer
Sebiestor Tribe Minmatar Republic
364
|
Posted - 2016.10.11 16:23:06 -
[9] - Quote
Also, when are you planning to iterate on Citadel/EC [in]vulnerability mechanics? I've heard a lot of discontent about it from many sources. For example, people outside of major time zones (AUTZ and RUTZ specifically) feel like they're going to lose a lot of content after POS warfare is gone. |

Skia Aumer
Sebiestor Tribe Minmatar Republic
364
|
Posted - 2016.10.11 16:32:51 -
[10] - Quote
Owen Levanth wrote:Anyway, I can see saving a lot of fuel costs by simply leaving everything offline until I need it. On the other hand, that would mean others couldn't use the structure even if I allowed this. Unobvious decision = fun gameplay, isnt it?
Quote:I've seen people claiming public ECs with zero fees will be everywhere soon, but with the fuel cost... You underestimate how many space rich people are there and how space rich they are. Do you know Lenny Kravitz2 is anchoring 6 freeport Keepstars in lowsec as we speak (and dozens of Fortizars on top of that)? |

Skia Aumer
Sebiestor Tribe Minmatar Republic
364
|
Posted - 2016.10.11 18:37:49 -
[11] - Quote
Obil Que wrote:Skia Aumer wrote:@CCP Fozzie
Also, when are you planning to iterate on Citadel/EC [in]vulnerability mechanics? I've heard a lot of discontent about it from many sources. For example, people outside of major time zones (AUTZ and RUTZ specifically) feel like they're going to lose a lot of content after POS warfare is gone. People are discontent that they can't attack something 24x7 when there are no defenders to defend it I wouldn't expect a lot of potential iteration on that. A major design goal of the structures were that the choice of when a structure gets attacked goes to the defender as there is no gameplay for the defender relative to the attacker having it shot in an off timezone scenario. While there is an aspect of "reduced gameplay" for the attacker, it is also gameplay where there is no defender in many, if not most cases. CCP stated they wanted increased interaction at the expense of this "gameplay" and made it so that the attacker has to be inconvenienced ( potentially) in order to engage a defender when they likely will be present. The extended vulnerable hours on the EC and other potential future structures makes interaction with them more likely compared to a citadel which is designed to be the home base of a defender. ~Potentially~ that might all be nice and cool.
But the reality is cruel. As long as anyone see a russian-speaking alliance at their doorsteps, they set timers for late EUTZ at best or for early USTZ at worst. Which is midnight to morning for RUTZ. With POSes they can a) kite timers and b) reinforce on Thursday/Friday to have timers on the weekend. Sov warfare is a bit harder, as the former is not possible and the later works only for low ADM systems - but it works. It is a known fact that everyone "love" Fozziesov. It is also a fact that POS warfare was fine since Dominion. Yet, the new structures copy-paste all timezone issues from Fozziesov, without even offering a workarounds like ADMs. It bogs my mind.
Believe me, it will be mirrored. Russians will set their timers for early day hours. And all those ~potential~ interactions will only be relayed to ****posts on reddit and eve-ru.com |

Skia Aumer
Sebiestor Tribe Minmatar Republic
364
|
Posted - 2016.10.11 18:53:04 -
[12] - Quote
Obil Que wrote:Skia Aumer wrote:But the reality is cruel. As long as anyone see a russian-speaking alliance at their doorsteps, they set timers for late EUTZ at best or for early USTZ at worst. Which is midnight to morning for RUTZ. ... Believe me, it will be mirrored. Russians will set their timers for early day hours. And all those ~potential~ interactions will only be relayed to ****posts on reddit and eve-ru.com Sounds like you should make friends with some Russians to strike at them while you sleep :) Want to kill an Astrahus? Form a coalition! |

Skia Aumer
Sebiestor Tribe Minmatar Republic
365
|
Posted - 2016.10.11 19:41:37 -
[13] - Quote
SurrenderMonkey wrote:No, the table saw needs 15. The table saw, MIG welder, drill press, router, power washer, sand blaster, and bandsaw, in aggregate, cost 45, and the guy in question could actually get by with a hand saw and a tape measure...
...but he WANTS the toys. You folks go round in circles. - I want to build stuff! - Here is your EC - But 104 rigs too difficult! - Buy XL - But I'm poor! - Use public - But my freedom! - Use stations - Inefficient! - POS is your choice then - Outdated! - Go buy items in the market and deal with it - But I want to build stuff!
This is a new structure, it gives you new choices. If your cannot handle making choices, then industry might not be your thing, and EVE itself might not be your game either. I like the direction where it goes. Great design plan, hope it works out. It needs some corrections (mentioned earlier, not going to repeat it here), but in general this iteration looks really good. |

Skia Aumer
Sebiestor Tribe Minmatar Republic
365
|
Posted - 2016.10.11 20:29:19 -
[14] - Quote
Urziel99 wrote:Yes, the new structures do give you choices, unfortunately almost all of them are complete shite. The only wining move is not to use the new structures, becasue they are either to granular, too expensive or to costly to fuel. No good options.a No problem! If up to 6% ME discount doesnt mean a thing for you, dont use them. Dont want your private market? Sure, why bother - 2.5% brokers fee is not much. Courier contracts? Oh I'm sorry, hauling you do is free. Week-long double reinforcement timers? Assets safety? Too risky, of course. No good options for you is totally fine. Many good options for me though, which is fine too.
Rob Kaichin wrote:the more people you expel as "not fit for Eve", the less people you get to play with The more people quit their second job which is EVE for them, the more people can play a game which is EVE in the first place. |

Skia Aumer
Sebiestor Tribe Minmatar Republic
365
|
Posted - 2016.10.11 20:42:03 -
[15] - Quote
Bobb Bobbington wrote:I consider myself a small, bordering on medium sized producer. I have about 4b in production, with about 2b used for assets (bpos, pos) and 2b in materials. There's absolutely no way in hell I can cycle through that 2b enough times to reach anywhere close to 16-17b throughput. Anyone without 6+ billion in mats will never come anywhere close. Well that is wrong. If I build T1 ships I can easily cycle 2 bil per day. Which is 40 bil per month excluding weekends. |

Skia Aumer
Sebiestor Tribe Minmatar Republic
368
|
Posted - 2016.10.12 12:28:12 -
[16] - Quote
Vald Tegor wrote:Here's a serious question I have for the "small scale industrialist":
Why did you choose this path? Why do you want to remain on it?
My feeling is that you are a product of a broken game mechanic that is now being fixed. Lets follow the logic here.
I want to mass produce stuff for the market, because i like making things and it's profitable. I want to maximize my profits, therefore I need to put up my own tower. I need to put up my own tower. Corp roles and security suck, therefore i need my own corp to get the roles for using it and control access to ensure my safety. I'm in my own corp with just my alts, therefore I am a small scale solo industrialist.
Does that sound about right?
These statements are currently TRUE. Once poses are removed, all but the first one will be false. You are back to step one of figuring out what the most profitable arrangement will be for your particular operation. Remaining a solo industrialist will not be a foregone conclusion.
So why are you drawing conclusions based on FALSE statements like "I need my personal corp to control access to the facility so my stuff doesn't get stolen" "I need my own building facility, so i need to pay to fuel it, so I need x production volume to cover MY fuel cost" "I need my own building facility, therefore I need to be able to defend it"
Why do you not want to play a multiplayer game with others, now that you will finally be able to? Very well said. You folks need to rethink what you're doing from the ground up. The winter is co... I mean the changes are imminent.
With that, I'd like to address the question that keep worrying a lot of people here: "Industry index drives us apart. This change assumes we start working together. Is CCP schizophrenic or something?"
To answer that question, lets take a look back. Remember the design plan for the industry revamp? Along with industry index, which induces centrifugal force, there were "teams" that were meant to aggregate. It should've created industry clusters. This pattern is a very interesting one, it allows a healthy multiplayer gameplay without dogpiling everyone to the suburbs of Jita. But the implementation of this plan stumbled and "teams" were discontinued.
Now, we have this aggregative force back. It took a while, many have forgotten the original idea and got used to a half-backed feature. Free your mind, embrace what is coming and use it for your fun and profit. |

Skia Aumer
Sebiestor Tribe Minmatar Republic
376
|
Posted - 2016.10.13 09:43:42 -
[17] - Quote
Bussan wrote:(wall of text) a new structure that is not dynamic at all. Once you decide where to put your EC you will likely never change place. Ever heard of real estate market? Sell your EC and go dynamic, ballistic a w/e. The new structure bring the new rules. Dont measure it with you old knowledge, re-evaluate everything you know about industry. Reinvent it for yourself. Remember when you first started to play EVE? Was exciting, right? Now you are given a chance to make your "first time" again, dont miss it out.
Bussan wrote:- Rorqual and EC... well... you changed the Rorq and most of mechanics related to it... made it THE industrial ship, but made it impossible for it to interact with most of the Industrial structures... kinda weird :) With that I agree. Rorqual must be allowed to dock in a large EC. |

Skia Aumer
Sebiestor Tribe Minmatar Republic
377
|
Posted - 2016.10.13 11:28:18 -
[18] - Quote
Urziel99 wrote:The future of Industry for anyone not in a bog bloc is pretty obvious. NPC Stations. Let me tell you a little secret: there are no big blocks other than in nullsec. Most of the production is accomplished in hisec, and this is a fact supported by CCP stats.
So we have 3 options: A. Nullsec industry will thrive, which is awesome. B. People in hisec start to form big blocks, which is amazing. C. You are wrong.
Chose one. |

Skia Aumer
Sebiestor Tribe Minmatar Republic
377
|
Posted - 2016.10.13 11:35:07 -
[19] - Quote
Chani El'zrya wrote:Urziel99 wrote: Why do you need to build your own factory when you can't keep it producing to the capacity of a single character, let alone a single account? Why would you WANT to? EDIT: If you want to do it just because, you can! And unlike your tower, you can easily rent it for use by others paying the fuel cost and more in taxes!
There are two reasons : 1) Access to T3 production 2) Access to low index manufactering system which has no NPC station. Wrong! You dont need to build YOUR OWN factory! It does not! HAVE! TO! BE! IN! YOUR! POSSESSION! |

Skia Aumer
Sebiestor Tribe Minmatar Republic
377
|
Posted - 2016.10.13 13:44:04 -
[20] - Quote
Skia Aumer wrote:You folks go round in circles. - I want to build stuff! - Here is your EC - But 104 rigs too difficult! - Buy XL - But I'm poor! - Use public - But my freedom! - Use stations - Inefficient! - POS is your choice then - Outdated! - Go buy items in the market and deal with it - But I want to build stuff! Not empty quoting.
Chani El'zrya wrote:There is limited interests for indys to group up in the same system because of manufacturing index that will skyrocket. If you index hurts your profit margins - go solo. If you're too poor for it - join the group. There is this choice, it's not obvious - thus, it's fun. How cannot you understand that? |

Skia Aumer
Sebiestor Tribe Minmatar Republic
377
|
Posted - 2016.10.13 14:03:14 -
[21] - Quote
Chani El'zrya wrote:As already said many times on this thread, there are two options for entry level industrialist: 1) NPC station 2) Public ECs/Citadels
Both comes with serious disadvantages compared to current POS system in terms of profitability when operating in high sec space + the risk of wardec. Those are facts nothing to be discussed anymore (break even point is too high for casual indy...). Let's put it another way. Right now, "casual indy" can use POS. What tools can use "hardcore indy", to have some advantage? |

Skia Aumer
Sebiestor Tribe Minmatar Republic
377
|
Posted - 2016.10.13 14:10:57 -
[22] - Quote
Urziel99 wrote:March rabbit wrote:Urziel99 wrote:This is Eve. No one is to be trusted. That includes EC owners. "No one will use citadels because of risk, etc..." Now look at Jita and surroundings Most of the orders in the citaels are plex that can be redeemed there and never needs to leave. The rest of the activity is offshoring. now imagine how much they would be used if the broker fee went up based on the amount of activity in the system. Then you might have a similar situation to evaluate. Till then, apples meet oranges. Apples and oranges indeed. You were talking about risk. Here is your example, we trade in citadels - no risk involved. (I, personally, trade in 3rd party citadel, and those are not PLEX, those are freighter-sized goods.) Immediately, you jump to another topic. It doesnt work like that.
Do you admit you're over-reacting about risks in citadels/ECs ? |

Skia Aumer
Sebiestor Tribe Minmatar Republic
377
|
Posted - 2016.10.13 14:11:53 -
[23] - Quote
Urziel99 wrote:Skia Aumer wrote:Chani El'zrya wrote:As already said many times on this thread, there are two options for entry level industrialist: 1) NPC station 2) Public ECs/Citadels
Both comes with serious disadvantages compared to current POS system in terms of profitability when operating in high sec space + the risk of wardec. Those are facts nothing to be discussed anymore (break even point is too high for casual indy...). Let's put it another way. Right now, "casual indy" can use POS. What tools can use "hardcore indy", to have some advantage? Nullsec outposts. Lowsec Thukker Arrays. Thank you Comae Again. We are talking about hisec. Because you folks have no idea how production in nullsec works and I have no intention to give you classes atm. |

Skia Aumer
Sebiestor Tribe Minmatar Republic
377
|
Posted - 2016.10.13 15:08:35 -
[24] - Quote
Chani El'zrya wrote:I don't intend to become "hardcore". The casual version is fine (and time consuming enough vs irl) Don't get met wrong i'm not complaining. I have digested numbers and I'll use NPC station. I'm fine with that. Profits will go lower, but i can undertand that groups should get an edge. Alright.
Chani El'zrya wrote:So I just wonder now was it the goal of CCP ? That is a legit question. They used to explain their goals in devblogs, but apparently not anymore. I guess that is a reason for a larger part of frustration we see here. |

Skia Aumer
Sebiestor Tribe Minmatar Republic
377
|
Posted - 2016.10.13 15:13:13 -
[25] - Quote
Urziel99 wrote:Strong words, you don't know me very well, do you? I know that you like switching topics. Risks in citadels. Please answer. |

Skia Aumer
Sebiestor Tribe Minmatar Republic
380
|
Posted - 2016.10.13 18:58:47 -
[26] - Quote
Iowa Banshee wrote:Skia Aumer wrote:Chani El'zrya wrote:As already said many times on this thread, there are two options for entry level industrialist: 1) NPC station 2) Public ECs/Citadels
Both comes with serious disadvantages compared to current POS system in terms of profitability when operating in high sec space + the risk of wardec. Those are facts nothing to be discussed anymore (break even point is too high for casual indy...). Let's put it another way. Right now, "casual indy" can use POS. What tools can use "hardcore indy", to have some advantage? Lets put it yet another way . When the POS or just its bonuses "go away" The casual/solo indy will in no way shape or form be able to compete. Absolutely wrong. T1 ammo has fair profit margins. P4 has fair margins AND decent volumes. And there will be public ECs.
That's just off the top of my head. They can operate in mini-hubs too, where prices are higher but volumes are lower. |

Skia Aumer
Sebiestor Tribe Minmatar Republic
383
|
Posted - 2016.10.14 15:10:54 -
[27] - Quote
Bad Bobby wrote:These comments aren't about my personal situation. I'm prefectly happy that EC's are underpowered, overvulnerable and largely unsuitable for the little guy, because I'm not that little guy. But I once was and when I was, I'd have thought that these new EC's stink. Fortunately, when I was that little guy, I had the fully functional version of the POS to support me and that was massively empowering compared to what EC's are planned to be. When you were a little guy, did you have a vision of progression? Did you know, that you will build more towers, better faction ones, closer to Jita. Maybe something a little different, but you see my point.
Now, what line of progression do they have atm? Get in the farthest corner of the galaxy, away from high index and wardecs, but still with the same small tower which provides them with infinite industrial power. Well this is what I call "stink". |

Skia Aumer
Sebiestor Tribe Minmatar Republic
383
|
Posted - 2016.10.14 15:29:16 -
[28] - Quote
Bad Bobby wrote:Obil Que wrote:A progression system provides goals and milestones for people to reach :
- Start building in an NPC station by finding affordable, profitable products (these DO exist, despite outcries that they do not) - Move your industry to a public EC when you want to start taking advantage of the larger bonuses but feel you can absorb some of that risk - Take the corporation branch and join up with other industrialists to share their private EC - Move up the solo branch and decide to drop your own structure, possibly opening it up to others as a public or semi-public EC A single or limited path progression system like that may be great in a game that wants to avoid detail and control the breadth of player choice in order to keep implementation costs to a minimum, I'd hate to see EVE become one of those games. Of course this is not a single progression line, what are you talking about? It's just an example. Here's the other one. - Start at NPC station. - Take a loan to build EC and use that EC as collateral. Mortgage! In my EVE! Isn't it exciting? |

Skia Aumer
Sebiestor Tribe Minmatar Republic
383
|
Posted - 2016.10.14 15:34:40 -
[29] - Quote
Lightning Q wrote:[rigs] If you have a very specific market you only focus on then it's great. But I prefer to be flexable and follow the markets in what to build, generates a more stable incomme. Then sell it. You cannot sell a POS, but you can sell an EC. |

Skia Aumer
Sebiestor Tribe Minmatar Republic
383
|
Posted - 2016.10.14 16:05:29 -
[30] - Quote
Bad Bobby wrote:People sell POSes all the time, both anchored and packaged, what are you talking about? Honest question - how? |

Skia Aumer
Sebiestor Tribe Minmatar Republic
383
|
Posted - 2016.10.14 16:21:26 -
[31] - Quote
Bad Bobby wrote:Skia Aumer wrote:Bad Bobby wrote:People sell POSes all the time, both anchored and packaged, what are you talking about? Honest question - how? You sell them inside the corp or use a third party to secure the deal. You should probably see more of the EVE sandbox, it's not as restrictive as you seem to think. Yes, but when I leave the corp - the POS will not follow me. Or should I stick to some random corp for the rest of it? |

Skia Aumer
Sebiestor Tribe Minmatar Republic
383
|
Posted - 2016.10.14 16:40:46 -
[32] - Quote
Bad Bobby wrote:I'll make use of whatever CCP ends up giving me, I will adapt and overcome as always. That acceptance of reality doesn't prevent me from desiring further improvement. Given that this feature is still in development I don't see why we should have to wait years for that improvement, rather than iterating this feature to a better state now. So, could you sum up your suggestions?
As for me: 1. Rorqual should be docking in a large EC. (Quite obvious and easy fix.) 2. [In]vulnerability mechanics is really bad. POS or even current sov are way better. Hell, even the POCO is better. 3. I agree that rigs might be a little bit too inflexible. They better develop convenient real estate market really soon after this release.
Bad Bobby wrote:Skia Aumer wrote:Yes, but when I leave the corp - the POS will not follow me. Or should I stick to some random corp for the rest of it? Neither does an EC if you leave corp. With EC or citadel, you can transfer ownership to another corp. |

Skia Aumer
Sebiestor Tribe Minmatar Republic
383
|
Posted - 2016.10.15 17:07:20 -
[33] - Quote
Now Life wrote:Raitaru 9h /week vulnerability and no fichter bays and just 1 launcher Azbel 18h / week vulnerability Sotiyo 36h / week vulerebility is that we do not have other things to do in EVE and / or real life POS is vulnerable 168 hours/week. |

Skia Aumer
Sebiestor Tribe Minmatar Republic
384
|
Posted - 2016.10.20 15:54:58 -
[34] - Quote
Skia Aumer wrote:You folks go round in circles. - I want to build stuff! - Here is your EC - But 104 rigs too difficult! - Buy XL - But I'm poor! - Use public - But my freedom! - Use stations - Inefficient! - POS is your choice then - Outdated! - Go buy items in the market and deal with it - But I want to build stuff! Not empty quoting.
Mai Khumm, what's your point? |

Skia Aumer
Sebiestor Tribe Minmatar Republic
385
|
Posted - 2016.10.24 09:09:35 -
[35] - Quote
Mark Marconi wrote:why would any industrialist band up with other industrialists and increase their own competition? This is not pvP where more is better this is a market place where more is worse. Do you think it is a healthy situation when MMO game has no incentives for people to cooperate? |

Skia Aumer
Sebiestor Tribe Minmatar Republic
386
|
Posted - 2016.10.24 09:28:16 -
[36] - Quote
Black Pedro wrote:Anyways, enough of this white knighting for CCP. I like how good is CCP in communicating. Neither them or CSM are here to explain the design and address concerns. As I mentioned earlier, the clear statement of design goals would've prevented a larger part of frustration - alas, that's too much effort for them I guess. |

Skia Aumer
Sebiestor Tribe Minmatar Republic
387
|
Posted - 2016.10.24 11:08:03 -
[37] - Quote
Sgt Ocker wrote:Skia Aumer wrote:Mark Marconi wrote:why would any industrialist band up with other industrialists and increase their own competition? This is not pvP where more is better this is a market place where more is worse. Do you think it is a healthy situation when MMO game has no incentives for people to cooperate? Aside from the fact Eve is supposed to be a sandbox - Meaning no-one should be forced to "co-operate" with anyone should they choose not to. And if I chose to? You print out walls of text proving the obvious - cooperation is detrimental atm. But your mistake is that you imply this is the way it should be. No, it's not. This is MMO and I should be rewarded for cooperation. |

Skia Aumer
Sebiestor Tribe Minmatar Republic
387
|
Posted - 2016.10.24 15:19:34 -
[38] - Quote
True, but that was a large-scale view. Would be nice to re-iterate them regarding ECs specifically. For example, "Support and enhance existing gameplay" could be understood as "I have a POS now, so EC should do the same but better", which is in contradiction with "Encourage interaction between groups of players". |

Skia Aumer
Sebiestor Tribe Minmatar Republic
387
|
Posted - 2016.10.27 13:56:29 -
[39] - Quote
Space Vixen wrote:Skia Aumer wrote:I like how good is CCP in communicating. Neither them or CSM are here to explain the design and address concerns. As I mentioned earlier, the clear statement of design goals would've prevented a larger part of frustration - alas, that's too much effort for them I guess. I think this is the biggest issue in this entire discussion. This entire thread is basically heated debate about the implied design strategy of CCP, based on people's interpretation of the proposed features/tactics. CCP - if you made the strategy clear, I belive it would be far more acceptable to people. And the big questions remain without answers. 1. What are the design goals? 2. Why u no change NDA and let CSM speak for themselves? |

Skia Aumer
Sebiestor Tribe Minmatar Republic
389
|
Posted - 2016.10.27 17:54:37 -
[40] - Quote
Steve Ronuken wrote:I just tend not to speak in threads like this Maybe you should? It's been over 666 posts of feedback where people ask questions, make suggestions, sometimes cheer, mostly rage and... And the whole thread feels like it's abandoned. Dont get me wrong, I know that you folks do a lot, but it looks and feels like CSM mind their own business and doesnt care about us players. |
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